Wraith is designed for layering – combining different sounds within the synthesiser to create new timbres. This can be intuitively done with the engine that powers it, Mirage. Three layers are arranged across the GUI, each containing numerous controls for customising the character of that part.
The three instrument categories of Wraith have been designed to complement each other. This makes building your own sounds easy. Firstly, the drones category primarily features dark and ominous instruments characterised by gritty low-end, rich drones full of depth, granular harmonic content, and sometimes even atonal clusters.
Secondly, the tonal category features primarily harmonic and melodic pads. You again might find sounds with an unsettling edge, but on the whole, you will find pads with entrancing and silky tones. Finally, there is the textures category which contains noise and dissonant instruments. It acts as the glue between the drone and tonal sounds.
Adding these layers together is where Wraith shines. Rich, complex soundscapes can be created with ease. But likewise, with the use of per-layer EQ, filters and tasteful mixing, subtle and intricate textures are well within Wraiths capabilities too.