Mirage’s Parameters

Master Parameters

Parameters at the top level of Mirage.

VolKnobMaster volumeMastVol
VeloKnobThe amount that the MIDI velocity affects the volume of notes; 100% means notes will be silent when the velocity is very soft, and 0% means that notes will play full volume regardless of the velocityMastVel
DynKnobThe intensity of the sound. Not every instrument contains dynamics information; instruments that do will be highlighted when you click on this knob.MastDyn

Layer Parameters

The parameters for each of the 3 layers of Mirage.

VolumeKnobLayer volumeL0Vol
MuteSwitchMute this layerL0Mute
SoloSwitchMute all other layersL0Solo
PanKnobLeft/right balanceL0Pan
DetuneKnobLayer pitch in cents; hold shift for finer adjustmentL0Detune
PitchNumberLayer pitch in semitonesL0Pitch
LoopSwitchThe mode for looping the instrument samplesL0LpOn
XFadeKnobCrossfade length; this smooths the transition from the loop-end to the loop-startL0LpXf
Ping PongSwitchnot usedL0LpPP
StartKnobChange the starting point of the sampleL0Offs
ReverseSwitchPlay the sound in reverseL0Rev
Volume EnvelopeSwitchEnable/disable the volume envelope; when disabled, each sound will play out entirely, or until the key is pressed againL0VlEnOn
AttackKnobVolume fade-in lengthL0Att
DecayKnobVolume ramp-down length (after the attack)L0Dec
SustainKnobVolume level to sustain (after decay)L0Sus
ReleaseKnobVolume fade-out length (after the note is released)L0Rel
FilterSwitchEnable/disable the filterL0FlOn
CutoffKnobThe frequency at which the filter should take effectL0FlCut
ResoKnobThe intensity of the volume peak at the cutoff frequencyL0FfRes
TypeMenuFilter typeL0FlTy
EnvelopeKnobHow strongly the envelope should control the filter cutoffL0FlAm
AttackKnobLength of initial ramp-upL0FlAtt
DecayKnobLength ramp-down after attackL0FLDec
SustainKnobLevel to sustain after decay has completedL0FlSus
ReleaseKnobLength of ramp-down after note is releasedL0FlRel
LFOSwitchEnable/disable the Low Frequency Oscillator (LFO)L0LfoOn
ShapeMenuOscillator shapeL0LfoSh
ModeMenuOscillator phase mode. Retrigger: each voice has its own phase, Free: all voices that are playing simultaneously will have the same phaseL0LfoMd
AmountKnobIntensity of the LFO effectL0LfoAm
TargetMenuThe parameter that the LFO will modulateL0LfoTg
TimeMenuLFO rate (synced to the host)L0LfoSyt
TimeKnobLFO rate (in Hz)L0LfoHZ
SyncSwitchSync the LFO speed to the hostL0LfoSyO
EQSwitchTurn on or off the equaliser effect for this layerL0EqOn
FreqKnobBand 1: frequency of this bandL0EqFr0
ResoKnobBand 1: sharpness of the peakL0EqRs0
GainKnobBand 1: volume gain at the frequencyL0EqGn0
TypeMenuBand 1: type of EQ bandL0EqTy0
FreqKnobBand 2: frequency of this bandL0EqFr1
ResoKnobBand 2: sharpness of the peakL0EqRs1
GainKnobBand 2: volume gain at the frequencyL0EqGn1
TypeMenuBand 2: type of EQ bandL0EqTy1
Velocity MappingKnobChoose how MIDI velocity should affect the volume of this layer. There are 6 modes that can be selected for this parameter via the buttons on the GUI. By setting one layer to be quiet at high velocities and another layer to be quiet at low velocities you can create an instrument that sounds different based on how hard the notes are played. (0) Ignore velocity, always play full volume. (1) Loudest at high velocity, quietist at low velocity (2) Loudest at low velocity, quietist at high velocity (3) Loudest at high velocity, quietist at middle velocity and below (4) Loudest at middle velocity, quietist at both high and low velocities (5) Loudest at bottom velocity, quietist at middle velocity and above,L0Vel
KeytrackSwitchTune the sound to match the key played; if disabled it will always play the sound at its root pitchL0KTr
MonophonicSwitchOnly allow one voice of each sound to play at a timeL0Mono
CC64 RetriggerSwitchWhen the sustain pedal (CC64) is held, keys that are pressed again are retriggeredL0SusRe
TransposeNumberTranspose the mapping of samples by the given semitone offset, meaning a higher/lower sample may be triggered instead of stretching/shrinking the audio by large amounts (only useful if the instrument is multi-sampled)L0Trn

Distortion Parameters

Distort the audio using various algorithms.

TypeMenuDistortion algorithm typeDistType
DriveKnobDistortion amountDistDrive
DistortionSwitchEnable/disable the distortion effectDistOn

Bit Crush Parameters

Apply a lo-fi effect to the signal by either reducing the sample rate or by reducing the sample resolution. Doing either distorts the signal.

BitsKnobAudio resolutionBitcBits
Samp RateKnobSample rateBitcRate
WetKnobProcessed signal volumeBitcWet
DryKnobUnprocessed signal volumeBitcDry
Bit CrushSwitchEnable/disable the bitcrush effectBitcOn

Compressor Parameters

Compress the signal to make the quiet sections louder.

ThresholdKnobThe threshold that the audio has to pass above before the compression should start taking placeCompThr
RatioKnobThe intensity of compression (high ratios mean more compression)CompRt
GainKnobAdditional control for volume after compressionCompGain
Auto GainSwitchAutomatically re-adjust the gain to stay consistent regardless of compression intensityCompAuto
CompressorSwitchEnable/disable the compression effectCompOn

Filter Parameters

Adjust the volume frequency bands in the signal, or cut out frequency bands altogether. The filter type can be selected with the menu.

FilterSwitchEnable/disable the filterFlOn
CutoffKnobFrequency of filter effectFlCut
ResoKnobThe intensity of the volume peak at the cutoff frequencyFlRes
GainKnobVolume gain of shelf filterFlGain
TypeMenuFilter typeFlType

Stereo Widen Parameters

Increase or decrease the stereo width of the signal.

WidthKnobIncrease or decrease the stereo widthSterWd
Stereo Widen OnSwitchTurn the stereo widen effect on or offSterOn

Chorus Parameters

An effect that changes the character of the signal by adding a modulated and pitch-varying duplicate signal.

RateKnobChorus modulation rateChorRate
High-passKnobHigh-pass filter cutoffChorHP
DepthKnobChorus effect intensityChorDpth
WetKnobProcessed signal volumeChorWet
DryKnobUnprocessed signal volumeChorDry
ChorusSwitchEnable/disable the chorus effectChorOn

Reverb Parameters

Algorithmically simulate the reflections and reverberations of a real room.

DryKnobUnprocessed signal volumeRvDry
SizeKnobVirtual space sizeRvSize
ReverbSwitchEnable/disable the reverb effectRvOn
Legacy ModeSwitchEnable/disable the legacy version of the algorithmRvLeg
PredelayKnobDelay before reverb effect happensSvRvPre
Mod RateKnobRate of pitch modulationSvRvMs
DepthKnobIntensity of pitch modulationSvRvMd
FilterKnobLow/high frequency reductionSvRvDm
WetKnobProcessed signal volumeSvRvWet
DampingKnobHigh frequency reduction amountRvDamp
WidthKnobStereo widthRvWidth
WetKnobProcessed signal volumeRvWet

Delay Parameters

Simulate an echo effect, as if the sound is reflecting off of a distant surface.

Time LMenuLeft delay time (synced to the host tempo)DlSyncL
Time RMenuRight delay time (synced to the host tempo)DlSyncR
FeedbackKnobHow much the signal repeatsDlFeed
Tempo SyncSwitchSynchronise timings to the host’s BPMDlSyncOn
WetKnobLevel of processed signalDlWet
DelaySwitchEnable/disable the delay effectDlOn
Legacy ModeSwitchEnable/disable the legacy version of the algorithmDlLeg
ModeMenuDelay typeSvDlMode
Time LKnobLeft delay time (in milliseconds)SvDlMsL
Time RKnobRight delay time (in milliseconds)SvDlMsR
FilterKnobHigh/low frequency reductionSvDlFl
Time LKnobLeft delay time (in milliseconds)DlMsL
Time RKnobRight delay time (in milliseconds)DlMsR
DampKnobAmount of high frequency reductionDlDamp

Phaser Parameters

Modulate the sound using a series of moving filters

FreqKnobBase frequency of the effectSvPhFr
RateKnobFilter movement rateSvPhMf
DepthKnobFilter movement amountSvPhMd
StagesKnobNumber of filtersSvPhSg
Mod StereoSwitchStereoise the filter movementSvPhSt
WetKnobProcessed signal volumeSvPhWet
DryKnobUnprocessed signal volumeSvPhDry
PhaserSwitchEnable/disable the phaser effectSvPhOn

Convolution Reverb Parameters

The Convolution reverb effect applies a reverb to the signal. The characteristic of the reverb is determined by the impulse response (IR). The IR can be selected from the menu.

ImpulseThe impulse response (IR) that defines the character of the reverberationConvIR
High-passKnobWet high-pass filter cutoffConvHP
WetKnobProcessed signal volumeConvWet
DryKnobUnprocessed signal volumeConvDry
Convol ReverbSwitchEnable/disable the convolution reverb effectConvOn